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HyperLib 1997 Winter - Disc 1
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HYPERLIB-1997-Winter-CD1.ISO.7z
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HYPERLIB-1997-Winter-CD1.ISO
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オンラインウェア
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GAME
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Stella.sit
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Stella
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Stella Obscura 1.0.rsrc
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DITL.txt
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1990-05-13
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297 lines
DITL_6_gamePlay.txt
Items: (19 entries)
0:
Bounds: x1=221, y1=270, x2=281, y2=290
Type: 4
Info: 'Okay'
1:
Bounds: x1=11, y1=250, x2=296, y2=265
Type: 8
Info: 'still work. Type COMMAND-E, COMMAND-P, or COMMAND-Q. '
2:
Bounds: x1=11, y1=235, x2=291, y2=250
Type: 8
Info: 'disabled when the game starts, the COMMAND key equivalents'
3:
Bounds: x1=11, y1=220, x2=272, y2=236
Type: 8
Info: 'How do I end a game in progress? Although the cursor is'
4:
Bounds: x1=11, y1=205, x2=241, y2=220
Type: 8
Info: 'When does the stargate come? Increasingly later. '
5:
Bounds: x1=11, y1=190, x2=266, y2=205
Type: 8
Info: 'How do you get more shields? Fly through the stargate. '
6:
Bounds: x1=11, y1=175, x2=266, y2=190
Type: 8
Info: 'How do you survive? With the 10 shields your ship has. '
7:
Bounds: x1=11, y1=160, x2=186, y2=175
Type: 8
Info: 'How many ships do you get? Just one.'
8:
Bounds: x1=11, y1=145, x2=117, y2=161
Type: 8
Info: 'order to fire upon you. '
9:
Bounds: x1=11, y1=130, x2=282, y2=146
Type: 8
Info: 'They, on the other hand, must get closer to you than that in'
10:
Bounds: x1=11, y1=115, x2=291, y2=130
Type: 8
Info: 'enemy when they are at the SAME DEPTH as your cross-hair. '
11:
Bounds: x1=11, y1=100, x2=281, y2=115
Type: 8
Info: 'right). The upshot of it all is this; you can only destroy an'
12:
Bounds: x1=11, y1=85, x2=271, y2=100
Type: 8
Info: 'you in fact have limited range area-effect photons (yeah, '
13:
Bounds: x1=11, y1=70, x2=281, y2=85
Type: 8
Info: 'from deep-space. They have very short range lasers while '
14:
Bounds: x1=11, y1=55, x2=291, y2=70
Type: 8
Info: 'ship as it were). Now, the enemies will approach you head-on '
15:
Bounds: x1=11, y1=40, x2=276, y2=55
Type: 8
Info: 'hair moves as you do, but deeper in space (in front of your '
16:
Bounds: x1=11, y1=25, x2=482, y2=41
Type: 8
Info: 'are, for simplicity, fixed to one depth - there is no way to move in and out of the screen). Your cross- '
17:
Bounds: x1=11, y1=10, x2=481, y2=25
Type: 8
Info: 'Playing the game is pretty straightforward. You use the mouse to move your ship around in space (you '
18:
Bounds: x1=301, y1=50, x2=483, y2=294
Type: 64
Info: '5'
DITL_5_aboutIt.txt
Items: (16 entries)
0:
Bounds: x1=301, y1=240, x2=362, y2=261
Type: 4
Info: 'Okay'
1:
Bounds: x1=16, y1=255, x2=152, y2=271
Type: 8
Info: 'Lawrence, KS 66044'
2:
Bounds: x1=16, y1=240, x2=117, y2=256
Type: 8
Info: '1201 Oread #4 '
3:
Bounds: x1=16, y1=225, x2=107, y2=241
Type: 8
Info: 'john calhoun'
4:
Bounds: x1=16, y1=20, x2=137, y2=36
Type: 8
Info: 'Stella Obscura 1.0'
5:
Bounds: x1=16, y1=50, x2=332, y2=66
Type: 8
Info: '@1990 john calhoun for soft dorothy software'
6:
Bounds: x1=16, y1=65, x2=376, y2=80
Type: 8
Info: 'This program was created with my compiler of choice,'
7:
Bounds: x1=16, y1=80, x2=376, y2=95
Type: 8
Info: 'THINK Technologies Lightspeed Pascal. So, portions of'
8:
Bounds: x1=16, y1=95, x2=281, y2=110
Type: 8
Info: 'this software are under their copyright.'
9:
Bounds: x1=16, y1=120, x2=367, y2=136
Type: 8
Info: 'This program is shareware - share it - and then drop'
10:
Bounds: x1=16, y1=135, x2=367, y2=151
Type: 8
Info: 'me a letter. Should I continue to make 3D games for'
11:
Bounds: x1=16, y1=150, x2=377, y2=166
Type: 8
Info: 'the Strain-O-Vision 3D Viewerェ, or scrap the idea? Is'
12:
Bounds: x1=16, y1=165, x2=266, y2=180
Type: 8
Info: 'the effect worth the inconvenience? '
13:
Bounds: x1=16, y1=190, x2=357, y2=206
Type: 8
Info: 'Source is $10 (as is - this was a quick & dirty test).'
14:
Bounds: x1=16, y1=205, x2=312, y2=221
Type: 8
Info: 'Glider+ 3.0 & Glypha 2.0 source still only $15. '
15:
Bounds: x1=341, y1=10, x2=373, y2=42
Type: 32
Info: '.'
DITL_3_howToView.txt
Items: (16 entries)
0:
Bounds: x1=221, y1=265, x2=281, y2=285
Type: 4
Info: 'Okay'
1:
Bounds: x1=216, y1=215, x2=272, y2=231
Type: 8
Info: 'the screen. '
2:
Bounds: x1=216, y1=200, x2=276, y2=215
Type: 8
Info: 'flush against '
3:
Bounds: x1=216, y1=185, x2=262, y2=201
Type: 8
Info: 'should be '
4:
Bounds: x1=216, y1=170, x2=272, y2=186
Type: 8
Info: 'The viewer'
5:
Bounds: x1=11, y1=130, x2=391, y2=145
Type: 8
Info: 'Anyway, patience and something to that effect usually does the trick. Give it a try. '
6:
Bounds: x1=11, y1=115, x2=462, y2=131
Type: 8
Info: 'WAY past your Mac screen. Yes, that's it, look PAST the screen - the two images will converge!"'
7:
Bounds: x1=11, y1=100, x2=477, y2=116
Type: 8
Info: 'Slowly bring your eyes back into focus, but remember, you're trying to focus on those stars that are'
8:
Bounds: x1=11, y1=85, x2=457, y2=101
Type: 8
Info: '"Relax your eyes. Let them relax - go out of focus. Think of the stars - they're lightyears away! '
9:
Bounds: x1=11, y1=70, x2=467, y2=86
Type: 8
Info: 'Therapist time! Here's the little sermon I give when people are trying to do this for the first time...'
10:
Bounds: x1=11, y1=55, x2=442, y2=71
Type: 8
Info: '3D effect is almost instant. ("One of the many advantages of wearing glasses," Brad tells me.) '
11:
Bounds: x1=11, y1=40, x2=472, y2=56
Type: 8
Info: 'every time - almost automatic. Also, people who wear glasses tell me that, without the glasses, the'
12:
Bounds: x1=11, y1=25, x2=477, y2=41
Type: 8
Info: 'for the rest of us, this is the trick. Actually, once you are able to "see" the 3D, it seems to get easier every '
13:
Bounds: x1=11, y1=10, x2=476, y2=25
Type: 8
Info: 'Sure, building the viewer is easy ... here's the real headache! Some people can do this real easy, but '
14:
Bounds: x1=10, y1=154, x2=208, y2=296
Type: 64
Info: '□□'
15:
Bounds: x1=288, y1=154, x2=485, y2=296
Type: 64
Info: '□□'
DITL_2_viewerConstruct.txt
Items: (20 entries)
0:
Bounds: x1=221, y1=270, x2=292, y2=291
Type: 4
Info: 'Okay'
1:
Bounds: x1=6, y1=5, x2=487, y2=21
Type: 8
Info: 'To construct the viewer, all you'll really need is a Saltines cracker box, shoebox, or scrap cardboard'
2:
Bounds: x1=6, y1=20, x2=482, y2=36
Type: 8
Info: 'and something black (black paint or construction paper). For my own viewer, I used two cracker boxes '
3:
Bounds: x1=6, y1=35, x2=471, y2=50
Type: 8
Info: 'to give me the additional distance from the screen. Next, cut out a piece of cardboard to insert all the '
4:
Bounds: x1=6, y1=50, x2=472, y2=66
Type: 8
Info: 'way down the center so as to completely divide your view. Did I mention to cut out the bottom of the '
5:
Bounds: x1=6, y1=65, x2=482, y2=81
Type: 8
Info: 'cracker box? Okay, next experiment with scissors in order to get one end of the box to fit rather nicely '
6:
Bounds: x1=6, y1=80, x2=477, y2=96
Type: 8
Info: 'to your face. Cut a curve for your forehead, a deeper cut for your nose, etc. Finally, paint the whole'
7:
Bounds: x1=6, y1=95, x2=476, y2=110
Type: 8
Info: 'inside a nonreflective black (or use black paper). You can survive without this, but the effect is much'
8:
Bounds: x1=6, y1=110, x2=426, y2=125
Type: 8
Info: 'more intense if you take these extra steps to cut out extraneous distractions and reflection. '
9:
Bounds: x1=221, y1=125, x2=302, y2=141
Type: 8
Info: 'Finally, a simple '
10:
Bounds: x1=221, y1=140, x2=316, y2=155
Type: 8
Info: 'stand will allow you'
11:
Bounds: x1=221, y1=155, x2=311, y2=170
Type: 8
Info: 'to free your hands. '
12:
Bounds: x1=221, y1=170, x2=307, y2=181
Type: 8
Info: 'I made a bevel cut'
13:
Bounds: x1=221, y1=185, x2=317, y2=201
Type: 8
Info: 'on the end of mine so '
14:
Bounds: x1=221, y1=200, x2=321, y2=215
Type: 8
Info: 'that it "tilts" up from '
15:
Bounds: x1=221, y1=215, x2=317, y2=231
Type: 8
Info: 'the screen (my neck '
16:
Bounds: x1=221, y1=230, x2=321, y2=245
Type: 8
Info: 'gets sore from stoop- '
17:
Bounds: x1=221, y1=245, x2=307, y2=261
Type: 8
Info: 'ing to the screen). '
18:
Bounds: x1=3, y1=132, x2=206, y2=299
Type: 64
Info: '□□'
19:
Bounds: x1=321, y1=150, x2=486, y2=295
Type: 64
Info: '□□'